

Any improvement that gives a tile +Culture or +Faith also gives +Tourism once you have Flight. Think of Rock Bands as units that send bursts of Tourism directly to a single country, instead of a slow trickle to all countries.ĭon't neglect Science - getting to Flight tech is very important. Think Culture = HP, Tourism = Damage: reduce all other Civ's "HP" to 0.įaith is a very important end-game currency (Rock Bands, Naturalists) - even if you don't have a religion. Learn Tourism Modifiers (for example: Open Borders = +25% Tourism, Trade Routes = +25% Tourism, Different Governments = -10% to -40% depending on era) to multiply your Tourism. Early game aggression saves lives.Ĭulture: Generate Tourism (from Wonders, Great Works, National Parks, Rock Bands) that is more than the Culture generated from every single other Civ since the start of the game. The longer you wait = the bigger their tech advantage = the stronger their units = the harder it is.
#Civilization vi tips and tricks how to#
How to Stop It: Spies to sabotage production/pillage spaceports.

Diplomoatic Quarter to weaken enemy spies. Many Trade Routes = Can stack domestic trade routes to drastically increase production at end game. A couple VERY high production cities (Industrial Zones, Encampments, etc). Priorities: Campus District in every city to maximize Science. High Population Cities = more districts, more base science production. Science: Research the end of the tech tree, and then spend TONS of production on Spaceports and Spacerace projects. While the video series might help, some concrete advice:
